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This substory introduces you to the Can Quest minigame in Yokohama. If you haven’t had your fill of menacingly difficult games, give it a try.Story related. Hyper Light Drifter is a beautiful and compelling game, and it’s a lot tougher than I expected. Two hard-as-hell games in a row, and Dark Souls III‘s out tomorrow. Honestly, I wonder if I can keep up this pace. It’s very impressive. The partially animated story scenes are also very well done and leave a lot to interpretation. The world is beautiful and very well put together, the way you can see, for instance, a dead giant robot clinging to a mountain in the distance, and eventually you travel there. The animations are also very cool, particularly the main character’s, with the way way his cloak swings around as he slashes or slides to a halt. Its unique colour palette uses lots of blues and purples, which reminds me a bit of Far Cry 3: Blood Dragon. With its mega-attractive visual style, Hyper Light Drifter really does stand out. Those are really rare, so you need to search every nook and cranny to find them all. There are also keys which open doors that hold more interesting items like new guns and outfits. They don’t require special abilities to reach, so keep your eyes open for those health kits and currency items, which comprise most of the secrets. For one thing, almost all of the secrets can be found with keen observation or relentless wall-hugging. The game is pretty sprawling and labyrinthine, but it’s not quite as intricate as a Metroidvania type of game. The first boss I fought took me roughly 20 tries. Like the normal enemies, you need to learn their attack patterns to know when to dodge, slash, shoot and so on – it’s just that the stakes are much higher. You only have a few hit points, so you really can’t afford to get hit much, which is easier said than done when you’re confined in a small area with enemies that shoot, charge, explode when they die, and so on. And not just two or three – I mean about 15 of them, usually of different varieties. It’s one of the game’s favourite tricks, locking you in an area with enemies. After the first two or three areas I was beginning to think the game was quite relaxed. I went north first and collected enough currency to afford a health upgrade.
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The currency you use to buy things is hard to find – monsters don’t drop cash like candy like they do in other games. There are shops offering new movement abilities, upgrades for your gun, new techniques for you sword, bombs and increased health kit storage. You’ll have to see which of the three immediately available areas you can handle with your starting equipment. Which way you go first is really down to personal preference. What’ll happen when you activate all these contraptions? That would be telling. You can immediately go north, east or west, but the path to the south temple is locked until you complete the other three. Each point of the diamond is linked to a distant temple – one in each cardinal direction, each housing a device you must activate. Whatever’s going on seems to be linked to a diamond-shaped stone monument in the center of the town. He awakens by a bonfire, eventually encounters a deadly monster, and is rescued by a guy who looks fairly similar to him.Īfter he wakes up in his saviour’s house in the hub town, the game begins in earnest.
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He has some trippy visions of giant robot monsters and a strange dog-like creature that seems to be trying to guide him somewhere, and then he passes out.
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The opening depicts the unnamed player character arriving in the war-ravaged game world. There’s not a single written or spoken word in the game. Website: Usually I’d start off by explaining the premise, but that’s a bit difficult here.